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  • History of Video Games – The First Video Game Ever Made?

    As an avid retro-gamer, for quite a long time I’ve been particularly interested in the history of video games. To be more specific, a subject that I am very passionate about is “Which was the first video game ever made?”… So, I started an exhaustive investigation on this subject (and making these articles the first one in a series of articles that will cover in detail all video gaming history). narkolog-174 The question was: Which was the first video game ever made? The answer: Well, as a lot of things in life, there is no easy answer to that question. It depends on your own definition of the term “video game”. For example: When you talk about “the first video game”, do you mean the first video game that was commercially-made, or the first console game, or maybe the first digitally programmed game? Because of this, I made a list of 4-5 video games that in one way or another were the beginners of the benefitsky video gaming industry. You will notice that the first video games were not created with the idea of getting any profit from them (back in those decades there was no Nintendo, Sony, Microsoft, Sega, Atari, or any other video game company around). In fact, the sole idea of a “video game” or an electronic device which was only made for “playing games and having fun” was above the imagination of over 99% of the population back in those days. But thanks to this small group of geniuses who walked the first steps into the video gaming revolution, we are able to enjoy many hours of fun and entertainment today (keeping aside the creation of millions of jobs during the past 4 or 5 decades). Without further ado, here I present the “first video game nominees” 940s: Cathode Ray Tube Amusement Device plasmakeshe

     Tawwos This is considered (with official documentation) as the first electronic game device ever made. It was created by Thomas T. Goldsmith Jr. and Estle Ray Mann. The game was assembled in the 1940s and submitted for an US Patent in January 1947. The patent was granted December 1948, which also makes it the first electronic game device to ever receive a patent (US Patent 2,455,992). As described in the patent, it was an analog circuit device with an array of knobs used to move a dot that appeared in the cathode ray tube display. This game was inspired by how missiles appeared in WWII radars, and the object of the game was simply controlling a “missile” in order to hit a target. In the 1940s it was extremely difficult (for not saying impossible) to show graphics in a Cathode Ray Tube display. Because of this, only the actual “missile” appeared on the display. The target and any other graphics were showed on screen overlays manually placed on the display screen. It’s been said by many that Atari’s famous video game “Missile Command” was created after this gaming device.

  • History of Video Games – The First Video Game Ever Made?

    As an avid retro-gamer, for quite a long time I’ve been particularly interested in the history of video games. To be more specific, a subject that I am very passionate about is “Which was the first video game ever made?”… So, I started an exhaustive investigation on this subject (and making these articles the first one in a series of articles that will cover in detail all video gaming history). Millcreekkb The question was: Which was the first video game ever made? The answer: Well, as a lot of things in life, there is no easy answer to that question. It depends on your own definition of the term “video game”. For example: When you talk about “the first video game”, do you mean the first video game that was commercially-made, or the first console game, or maybe the first digitally programmed game? Because of this, I made a list of 4-5 video games that in one way or another were the beginners of the video gaming industry. You will notice that the first video games were not created with the idea of getting any profit from them (back in those decades there was no Nintendo, Sony, Microsoft, Sega, Atari, or any other video game company around). tmkitchens In fact, the sole idea of a “video game” or an electronic device which was only made for “playing games and having fun” was above the imagination of over 99% of the population back in those days. But thanks to this small group of geniuses who walked the first steps into the video gaming revolution, we are able to enjoy many hours of fun and entertainment today (keeping aside the creation of millions of jobs during the past 4 or 5 decades). Without further ado, here I present the “first video game nominees” 940s: Cathode Ray Tube Amusement Device ortgk

    This is considered (with official documentation) as the first electronic game device ever made. It was created by Thomas T. Goldsmith Jr. and Estle Ray Mann. The game was assembled in the 1940s and submitted for an US Patent in January 1947. The patent was granted December 1948, which also makes it the first electronic game device to ever receive a patent (US Patent 2,455,992). As described in the patent, it was an analog circuit device with an array of knobs used to move a dot that appeared in the cathode ray tube display. This game was inspired by how missiles appeared in WWII radars, and the object of the game was simply controlling a “missile” in order to hit a target. In the 1940s it was extremely difficult (for not saying impossible) to show graphics in a Cathode Ray Tube display. Because of this, only the actual “missile” appeared on the display. The target and any other graphics were showed on screen overlays manually placed on the display screen. It’s been said by many that Atari’s famous video game “Missile Command” was created after this gaming device. dokhankw

  • History of Video Games – The First Video Game Ever Made?

    As an avid retro-gamer, for quite a long time I’ve been particularly interested in the history of video games. To be more specific, a subject that I am very passionate about is “Which was the first video game ever made?”… So, I started an exhaustive investigation on this subject (and making these articles the first one in a series of articles that will cover in detail all video gaming history). dnipro24 The question was: Which was the first video game ever made? The answer: Well, as a lot of things in life, there is no easy answer to that question. It depends on your own definition of the term “video game”. For example: When you talk about “the first video game”, do you mean the first video game that was commercially-made, or the first console game, or maybe the first digitally programmed game? Because of this, I made a list of 4-5 video games that in one way or another were the beginners of the video gaming industry. You will notice that the first video games were not created with the idea of getting any profit from them (back in those decades there was no Nintendo, Sony, Microsoft, Sega, Atari, or any other video game company around). Sravni In fact, the sole idea of a “video game” or an electronic device which was only made for “playing games and having fun” was above the imagination of over 99% of the population back in those days. But thanks to this small group of geniuses who walked the first steps into the video gaming revolution, we are able to enjoy many hours of fun and entertainment today (keeping aside the creation of millions of jobs during the past 4 or 5 decades). Without further ado, here I present the “first video game nominees” 940s: Cathode Ray Tube Amusement Device zpelis This is considered (with official documentation) as the first electronic game device ever made. It was created by Thomas T. Goldsmith Jr. and Estle Ray Mann. The game was assembled in the 1940s and submitted for an US Patent in January 1947. The patent was granted December 1948, which also makes it the first electronic game device to ever receive a patent (US Patent 2,455,992). As described in the patent, it was an analog circuit device with an array of knobs used to move a dot that appeared in the cathode ray tube display. This game was inspired by how missiles appeared in WWII radars, and the object of the game was simply controlling a “missile” in order to hit a target. In the 1940s it was extremely difficult (for not saying impossible) to show graphics in a Cathode Ray Tube display. Because of this, only the actual “missile” appeared on the display. The target and any other graphics were showed on screen overlays manually placed on the display screen. It’s been said by many that Atari’s famous video game “Missile Command” was created after this gaming device. leivas

  • Making a Great Video Game!

    So again, we can see that this factor alone will not necessarily make a great game but will definitely contribute towards a great game when combined with other important game design factors. johnslawngarden

    Game Sound:The Game Sound factor in game design is pretty much on par with Game Graphics. The quality of sound in a game can help determine a good game or not. Examples of this can be found in some of the earliest classics, when we think about games like Zelda or the ancient Atari game called Frogger.

    Many of us can think of an old game that we can still clearly remember the game music to, granted some were annoying, but most were catchy and addictive. Then coming forward in game history we get to games that rely heavily on the game sound experience, such as games like Silent Hill or F.E.A.R. These games would not be nearly as good as they currently are if they had lesser quality sound. And so again we see another important factor that needs to be added to a game to make it a great game.

  • How Green Are Our Payment Methods?

    We live in a world that is all about buying and selling, and thus, we rely on our different payment methods. And believe us, there are many of them available. From the traditional use of paper money to cryptocurrency to the endless supply of digital payment options, there is no shortage of ways to pay for things. electronmagazine

    But all this begs the question of how these different payment methods affect the planet. As consumers, we are more aware of the ways that our activities harm or help the world we live in but how do the different payment methods stack up? electronmagazine

    The Different Payment Methods

    The many different payment methods we use have an inevitable impact on the planet.

    Cryptocurrency refers to a currency based on blockchain technology and is one of the newer payment methods around. Cryptos have had a bit of controversy regarding their environmental impact as those tokens based on a proof-of-work consensus need a lot of energy to operate.  robthecoins

    However, projects in the crypto space have been working to combat this impact for years and this is often done by switching to a proof-of-stake consensus. Top tokens like Ether did this and many new tokens are following this lead. As Goran Radanovic writes, many  upcoming Coinbase listings are based on proof-of-stake, making them much better for the environment. sfmcompile

    • Paper/Metal Money

    Paying for things using paper notes and metal coins is the most traditional method and while it is still used today, it carries a significant environmental impact. The paper money, naturally, requires a large amount of paper to print every year and this impacts the tree population. We also have to consider the sheer energy use required to fell the trees, print the notes, extract metal, mint coins, and much more.

    Using paper/metal money worldwide has a big cost to the environment, especially during periods of deflation and economic crises like the COVID-19 pandemic. During these times, governments print/mint more money to stabilize the economy but this can end up hurting the environment. wordleuk

    • Digital Wallets

    Digital wallets like PayPal offer a convenient way for customers to make payments to merchants all over the world simply using computers and mobile devices. And, as several reports have pointed out, eliminate much of the waste and carbon emissions associated with paper/metal money. Because these are done

  • How Green Are Our Payment Methods?

    We live in a world that is all about buying and selling, and thus, we rely on our different payment methods. And believe us, there are many of them available. From the traditional use of paper money to cryptocurrency to the endless supply of digital payment options, there is no shortage of ways to pay for things. courselinkfree

    But all this begs the question of how these different payment methods affect the planet. As consumers, we are more aware of the ways that our activities harm or help the world we live in but how do the different payment methods stack up?

    The Different Payment Methods

    The many different payment methods we use have an inevitable impact on the planet.

    • Crypto

    Cryptocurrency refers to a currency based on blockchain technology and is one of the newer payment methods around. Cryptos have had a bit of controversy regarding their environmental impact as those tokens based on a proof-of-work consensus need a lot of energy to operate. 

    However, projects in the crypto space have been working to combat this impact for years and this is often done by switching to a proof-of-stake consensus. Top tokens like Ether did this and many new tokens are following this lead. As Goran Radanovic writes, many  upcoming Coinbase listings are based on proof-of-stake, making them much better for the environment.

    • Paper/Metal Money

    Paying for things using paper notes and metal coins is the most traditional method and while it is still used today, it carries a significant environmental impact. The paper money, naturally, requires a large amount of paper to print every year and this impacts the tree population. We also have to consider the sheer energy use required to fell the trees, print the notes, extract metal, mint coins, and much more.

    Using paper/metal money worldwide has a big cost to the environment, especially during periods of deflation and economic crises like the COVID-19 pandemic. During these times, governments print/mint more money to stabilize the economy but this can end up hurting the environment. 

    • Digital Wallets

    Digital wallets like PayPal offer a convenient way for customers to make payments to merchants all over the world simply using computers and mobile devices. And, as several reports have pointed out, eliminate much of the waste and carbon emissions associated with paper/metal money. Because these are done

  • Incentives to Discourage Pre-Owned Gaming

    Do you buy your games second-hand? Then you are a complete cheapskate and the scum of the gaming industry. You’re worse than any pirate sailing the high seas of wares. Or at least, that’s what publishers want us to think. Whether you have the right to sell the products you have purchased is irrelevant: the sale of used games is damaging the games industry. baddieshub

    When a new game is traded in or sold to a game store, that money is then kept by the retailer rather than reaching the hands of the hardworking developer, who spent blood, sweat and tears on creating their pride and joy. The same game could be bought and sold numerous times and it can be argued that those purchases are a potential sale which has been stolen from the game companies themselves.  theusanewstech

     We’ll be taking a look at some of the rubbish incentives offered by publishers to encourage new purchases and what alternatives would be more welcome. Exclusive DLC & Pre-Order Bonuses: Gamers aren’t new to the idea of receiving bonuses within collector’s editions and the like, but more recently we’ve been seeing a lot of extra freebies within new games or as part of pre-ordering a title. Instafest

     Most of this is in-game DLC, such as new weapons and armor, new maps or various other cosmetic additions which don’t actually add that much to the game. In fact, most of this stuff you could probably live without. I don’t really need the Blood Dragon Armor in Dragon Age Origins and I can live without a tattoo set in Fable 3, thank you very much.  

     I would go as far to say that DLC armor is one of the most pointless examples of a DLC incentive, ever. In some cases, the DLC offered is a little more substantial. Some games offer quests or missions, and this feels like more of a ‘thank you’ bonus. Beware have taken this one step further by offering a DLC delivery service in Mass Effect 2 and Dragon Age.

     This service allows players to download a series of free items, as well as access paid DLC. In Mass Effect 2, this included a few extra side-quests and exclusive armor/weapons (Groan).

     Player’s could also add a new character to their game squad, Zaeed, and he came with his own loyalty mission as well as a few small areas to explore plus a new weapon. Whilst this is a better incentive more to the.

    Google has offered the open source tools and the education but it is up to you to learn and develop your own apps for smart phones to prove how competent you are at developing and designing open source games and to what value you will be able to offer in future developments online.

  • Incentives to Discourage Pre-Owned Gaming

    Do you buy your games second-hand? Then you are a complete cheapskate and the scum of the gaming industry. You’re worse than any pirate sailing the high seas of wares. Or at least, that’s what publishers want us to think. Whether you have the right to sell the products you have purchased is irrelevant: the sale of used games is damaging the games industry. interclimat

    When a new game is traded in or sold to a game store, that money is then kept by the retailer rather than reaching the hands of the hardworking developer, who spent blood, sweat and tears on creating their pride and joy. The same game could be bought and sold numerous times and it can be argued that those purchases are a potential sale which has been stolen from the game companies themselves. mcar

     We’ll be taking a look at some of the rubbish incentives offered by publishers to encourage new purchases and what alternatives would be more welcome. Exclusive DLC & Pre-Order Bonuses: Gamers aren’t new to the idea of receiving bonuses within collector’s editions and the like, but more recently we’ve been seeing a lot of extra freebies within new games or as part of pre-ordering a title. postroidom

     Most of this is in-game DLC, such as new weapons and armor, new maps or various other cosmetic additions which don’t actually add that much to the game. In fact, most of this stuff you could probably live without. I don’t really need the Blood Dragon Armor in Dragon Age Origins and I can live without a tattoo set in Fable 3, thank you very much.  automedia

     I would go as far to say that DLC armor is one of the most pointless examples of a DLC incentive, ever. In some cases, the DLC offered is a little more substantial. Some games offer quests or missions, and this feels like more of a ‘thank you’ bonus. Beware have taken this one step further by offering a DLC delivery service in Mass Effect 2 and Dragon Age.

     This service allows players to download a series of free items, as well as access paid DLC. In Mass Effect 2, this included a few extra side-quests and exclusive armor/weapons (Groan).

     Player’s could also add a new character to their game squad, Zaeed, and he came with his own loyalty mission as well as a few small areas to explore plus a new weapon. Whilst this is a better incentive more to the.

    Google has offered the open source tools and the education but it is up to you to learn and develop your own apps for smart phones to prove how competent you are at developing and designing open source games and to what value you will be able to offer in future developments online.

  • Incentives to Discourage Pre-Owned Gaming

    Do you buy your games second-hand? Then you are a complete cheapskate and the scum of the gaming industry. You’re worse than any pirate sailing the high seas of wares. Or at least, that’s what publishers want us to think. Whether you have the right to sell the products you have purchased is irrelevant: the sale of used games is damaging the games industry. parentconcerns

    When a new game is traded in or sold to a game store, that money is then kept by the retailer rather than reaching the hands of the hardworking developer, who spent blood, sweat and tears on creating their pride and joy. The same game could be bought and sold numerous times and it can be argued that those purchases are a potential sale which has been stolen from the game companies themselves. reptilesandroses

     We’ll be taking a look at some of the rubbish incentives offered by publishers to encourage new purchases and what alternatives would be more welcome. Exclusive DLC & Pre-Order Bonuses: Gamers aren’t new to the idea of receiving bonuses within collector’s editions and the like, but more recently we’ve been seeing a lot of extra freebies within new games or as part of pre-ordering a title. pochemychki

     Most of this is in-game DLC, such as new weapons and armor, new maps or various other cosmetic additions which don’t actually add that much to the game. In fact, most of this stuff you could probably live without. I don’t really need the Blood Dragon Armor in Dragon Age Origins and I can live without a tattoo set in Fable 3, thank you very much.  info-web

     I would go as far to say that DLC armor is one of the most pointless examples of a DLC incentive, ever. In some cases, the DLC offered is a little more substantial. Some games offer quests or missions, and this feels like more of a ‘thank you’ bonus. Beware have taken this one step further by offering a DLC delivery service in Mass Effect 2 and Dragon Age.

     This service allows players to download a series of free items, as well as access paid DLC. In Mass Effect 2, this included a few extra side-quests and exclusive armor/weapons (Groan).

     Player’s could also add a new character to their game squad, Zaeed, and he came with his own loyalty mission as well as a few small areas to explore plus a new weapon. Whilst this is a better incentive more to the.

    Google has offered the open source tools and the education but it is up to you to learn and develop your own apps for smart phones to prove how competent you are at developing and designing open source games and to what value you will be able to offer in future developments online.

  • Incentives to Discourage Pre-Owned Gaming

    Do you buy your games second-hand? Then you are a complete cheapskate and the scum of the gaming industry. You’re worse than any pirate sailing the high seas of wares. Or at least, that’s what publishers want us to think. Whether you have the right to sell the products you have purchased is irrelevant: the sale of used games is damaging the games industry.

    When a new game is traded in or sold to a game store, that money is then kept by the retailer rather than reaching the hands of the hardworking developer, who spent blood, sweat and tears on creating their pride and joy. The same game could be bought and sold numerous times and it can be argued that those purchases are a potential sale which has been stolen from the game companies themselves. infromoz

     We’ll be taking a look at some of the rubbish incentives offered by publishers to encourage new purchases and what alternatives would be more welcome. Exclusive DLC & Pre-Order Bonuses: Gamers aren’t new to the idea of receiving bonuses within collector’s editions and the like, but more recently we’ve been seeing a lot of extra freebies within new games or as part of pre-ordering a title. baltimorechronicle

     Most of this is in-game DLC, such as new weapons and armor, new maps or various other cosmetic additions which don’t actually add that much to the game. In fact, most of this stuff you could probably live without. I don’t really need the Blood Dragon Armor in Dragon Age Origins and I can live without a tattoo set in Fable 3, thank you very much. jerelo

     I would go as far to say that DLC armor is one of the most pointless examples of a DLC incentive, ever. In some cases, the DLC offered is a little more substantial. Some games offer quests or missions, and this feels like more of a ‘thank you’ bonus. Beware have taken this one step further by offering a DLC delivery service in Mass Effect 2 and Dragon Age. komanda

     This service allows players to download a series of free items, as well as access paid DLC. In Mass Effect 2, this included a few extra side-quests and exclusive armor/weapons (Groan). concept-tees

     Player’s could also add a new character to their game squad, Zaeed, and he came with his own loyalty mission as well as a few small areas to explore plus a new weapon. Whilst this is a better incentive more to the. Google has offered the open source tools and the education but it is up to you to learn and develop your own apps for smart phones to prove how competent you are at developing and designing open source games and to what value you will be able to offer in future developments online.